Battlefield V News


How To Watch The Battlefield V Live Reveal
Battlefield will never be the same. On May 23, we’ll unveil your next all-out war journey.

The next chapter of EA DICE’s groundbreaking all-out war saga is Battlefield™ V.

Tune in on May 23 for a first look into how your epic journey with Battlefield V will be. On the Battlefield V Live Reveal, the team developing the game will share their vision.

Watch the Battlefield V Reveal hosted by Trevor Noah on May 23 at 1 PM PDT/4 PM EDT/10 PM CET on Battlefield’s YouTube channel or

The livestream will also be featured on Twitch and on

Prepare for May 23. Battlefield will never be the same.




Battlefield V Live Reveal

Battlefield V coming October 19th




Grand Operations And Multiplayer Modes In Battlefield V

Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield™ V. Each Grand Operation presents a powerful narrative experience inspired by historical events. Shortly after launch, you will be able to take part in the first Grand Operation. In the months that follow, you’ll continue the fight across other unseen and unplayed battlefields of World War 2.

Grand Operations is our upgraded version of Operations in Battlefield™ 1 – but now much greater than the sum of its parts. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a combination of a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which in result will impact day three, and so on.

Play well on the first day and deploy with an adequate supply of ammo or vehicles when the map shifts, for example. Do poorly, and you’ll deploy the next day with perhaps fewer respawns, vehicles, or other resources.

Another important change is how each play session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.


Battlefield V is all about World War 2 as you’ve never seen it before. While we’ve set out to deliver just that, we’ve also preserved iconic WW2 experiences, such as parachuting on to the battlefield through a barrage of flak fire to spearhead an invasion.

Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new mode exclusive to Grand Operations: Airborne.

Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.

If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. Adapt and overcome – if you succeed, the enemy’s element of surprise will be lost, and their next day will be much harder.

Final Stand

Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.

In Final Stand, players will not be able to respawn, so the heat is most definitely on. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day’s events.

With ammo and health almost depleted, your objective is clear: fight to the bitter end. No one walks away until the fight is settled, so leave it all on the battlefield.

Stand-alone Multiplayer Modes

We here at DICE know that the most immersive Battlefield yet – with improved movement, more interactive environments, and a new Fortifications system – requires a bevy of fun modes for you to play in.

Battlefield V multiplayer is your place to harness the frontlines of World War 2 in a multitude of previously unseen and innovative ways. We are giving players a mix of eight new and classic modes available at launch, where you can adapt, evolve, and make use of the battlefield to benefit your team.


No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player map control mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.

Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.

Veterans of Battlefield will recognize the more classic ruleset and approach to the innards of how Conquest works this time – including some Conquest Assault variants.


In Breakthrough, the map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points. Battlefield 1 players will recognize Breakthrough from Operations, where it was the sole game mode.

Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.


The tug-of-war combat of Frontlines can be described as a mix of Conquest, Rush, and Battlefield™ 4’s Obliteration mode.

In Frontlines, both teams fight for control over one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.


Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.

Team Deathmatch

Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.

Join the fight on Xbox One, PlayStation® 4, and PC. Starting on October 11 for the EA Access and Origin Access Play First Trial, October 16 for Battlefield™ V Deluxe Edition early enlister access, and October 19 for the Battlefield™ V Standard Edition.

Prepare for deployment – pre-order Battlefield V.

Stay up to date with Battlefield.

Battlefield V Full Reveal EA Play






BATTLEFIELD 1 / 06.01.2018
Battlefield V Deep-Dive: Gameplay Changes And Additions
We explain how immersion and squad play will change the way you play Battlefield.
By Jonas Elfving

Let’s jump right into the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.

Two Key Elements: Immersion and Squad Play

A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.

Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.

Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.


Improving Soldier Movement

Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before.

You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.

You’ll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.

Gun Play and Removing Random Bullet Deviation

Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).

Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.

We’re also bringing back bullet penetration in a big way. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.

Ramping up the Destruction

Developing Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.

Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.

By the way, this will all sound spectacular. Trust us.

Use Fortifications to Shape the Battlefield

Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we’re particularly excited about and have had the system in place for a while, it’s hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.

This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.

In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you’ll also be able to build and repair stationary weapons.


Moving on to Squad Play, there’s one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you’ll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We’re improving the communication options, so regardless of where you are – in-game or in a loading screen – you’ll be able to chat with your squad mates.

A More Intense and Personal Revive System

Bringing a downed teammate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.

One key change: the non-Medic Classes will also be able to perform revives – if they’re done on a squad mate. Staying close to your squad will thereby be even more helpful. This squad revives won’t mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won’t.

We’re also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you’re on. Seeing the face of your buddy (not to mention seeing each other’s visual customizations) will hopefully be a cool little moment. You’ll be able to revive from many angles, meaning you’re putting yourself less in harm’s way.

Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you’re playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You’ll feel like a hero (and score some more squad points).

Scarcity and War of Attrition will Give You More Strategic Choices

Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we’re adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.

Let’s say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points’ resupply stations, which can be built through the Fortification system.

Then, after you’ve attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won’t fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.

The scarcity element can of course be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources, and add a new meta layer of strategy.

This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It’s all up to you.

If You Work Together, You Can Unleash the Squad Reinforcements

Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here’s how it works: when you’re working together as a squad, you’ll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.

In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.

Thanks for making it through this vast piece – I hope you’ve got some of your questions answered and that you’re as thrilled as we are for the gameplay innovations of Battlefield V.



Looks fun! :sunglasses:



September 3, 1 am PT (10 am CEST)

September 4, 1 am PT (10 am CEST)

September 6, 1 am PT (10 am CEST)

September 11, 7 am PT (4 pm CEST)

How to download the Battlefield V Open Beta






Explore gun improvements as we climb the branches of one of the primary weapon trees.

Every weapon in Battlefield™ V has been created with a simple design philosophy. Weapons should all be balanced, uniquely different, fun to use, and give beginners and pros something to learn or master.

This goes for Specializations, too. If you haven’t heard of these, they’re a way to improve your primary weapons with various perks. By using your weapons in battle, and spending the in-game currency Company Coin you earn from doing so, you’ll unlock Specializations. From the very first unlock, you get to choose their flavor. Every choice has its pros and cons, so choose wisely as you climb the Specialization trees.

Each weapon is a journey in itself, and you will plot its course. Not only will Specializations teach you how to handle different weapons. When mastered, you can go back and try different setups, and take on new challenges.

Note that if you’re new to Battlefield V , Specializations should never make you feel that you’re at a disadvantage compared to seasoned players. That’s why the four starter weapons (one per class) have Specializations unlocked from the get-go. These starter weapons will initially be on Rank 0. At Rank 4, you can go back and re-spec them as you see fit.

Just as visual customization does not change how a weapon performs, most Specializations don’t change how the weapon looks – but there are exceptions to the latter. For example, if you add the Extended Magazine Specialization to the Suomi KP/-31, a larger magazine will be added to the weapon for you and everyone else on the battlefield to see.

There are Specializations for vehicles, too – read our article about how to specialize an iconic tank.

Changes from Previous Games
In games like Battlefield3 and Battlefield4 , there were quite a lot of ways to adjust values to your weapons through various attachments. This time, we’re going for quality over quantity. Specializations will be fewer but better and more intuitive to understand. It’s our goal to give each weapon as much character and depth as we can.

Battlefield 4 only had two or three optimal configurations of weapons, which meant you saw players fighting with the same foregrip and other attachments. After listening to the community, we separated the vanity aspect from the gameplay aspect for these weapon-altering choices. This means that in Battlefield V , you can have a fully specialized weapon that is not tied to a certain visual look.

Case in Point: The EMP Specialization Tree
To exemplify how the Specialization system works, let’s look at a specific weapon: the EMP. If you’ve read our article listing all weapons, vehicles, and gadgets coming to Battlefield V at launch, you’ll know that the EMP belongs to the Submachine Guns, a weapon category heavily specialized into close-range fights.

As the image above demonstrates, the EMP has eight different Specializations and eight paths to get through the Specialization tree, just like the game’s other primary weapons. Battlefield V Open Beta participants may remember that there were only four paths through the tree; we increased this to provide more choice.

As is the case with most Battlefield V weapons, the four Specializations on the left side will buff your EMP mainly for close-range situations – this means improvements to hip fire and rate of fire. The four Specializations on the image’s right side will improve your weapon mainly when it comes to medium and long-range situations, meaning less recoil and improved aim down the sights. It’s up to you if you want to go all-in on one side or get a little from both column A and B.

Each choice comes with upsides but sometimes downsides as well – and choosing one of two Specializations of course means not getting the benefits of the other. Effects will be visualized in the meters for damage, accuracy, hip fire, and more.

Let’s start with the four Specializations on the left side of the EMP tree.

Slings and Swivels: Allows swapping to your EMP or sidearm faster. This comes in handy when, for instance, you’re in a firefight and you don’t have time to reload your EMP. Swap to your sidearm in 0.65 instead of 0.75 seconds and win the fight. You’ll also shoot sooner after sprinting.

Enhanced Grips: This improves your base accuracy when firing from the hip. Unlock this and get 25% less hip fire-related spread and 33% better range.

Polished Action: Decreases hip fire inaccuracy and makes your EMP stay accurate for a bit longer. You’ll get around 40% less inaccuracy from hip firing with this unlocked.

Recoil Buffer: Keep your EMP steady with this Specialization. It reduces vertical recoil by 20%.

Moving on to the right side of the tree, you’ll find these Specializations tied to aiming down the sights (also known as ADS).

Quick Aim: Makes your EMP zoom in faster when going into ADS. Instead of 200ms, it will take 133ms to line up your weapon.

Custom Stock: Stay on target. This Specialization reduces spread by 33% while moving aiming down the sights .

Lightened Stock: Peak around corners more quickly while aiming. In your ADS view, you’ll move 60% quicker with this one.

Barrel Bedding: Reduces spread by 75% for ADS. Use it to get an extra headshot or two and enjoy the slightly longer sustained fire.

Re-specs and Fresh Challenges – Specializations are Just the Beginning
The Specialization trees are a way to teach you the ins-and-outs of weapons, but what happens after you’ve made your way through the tree and mastered your weapon? Fortunately, there is more to do. You can re-spec your weapon, taking a new path through the options to discover new variations for new situations.

You also have the opportunity to take on weapon-specific Special Assignments, introduced when the Specialization tree is completed. Complete these in-game challenges, and you’ll unlock stunning, unique vanity items for your weapon. Master these chained challenges; the end goal is truly golden . . .

Jonas Elfving with help from Julian Schimek, Weapon Designer and Claes Fornell, Game Designer




Witness human drama set against global conflict.

Part of the Battlefield™ V journey through a never-before-seen portrayal of World War 2 takes place across an anthology of single-player tales, known as War Stories. In these, you’ll play untold, unexpected stories of human drama set against global conflict through four firsthand accounts inspired by real places and events.

Create only-in- Battlefield moments through the events of the War Stories by using the tools of the Battlefield sandbox like destruction, weapons, and vehicles, to survive.

The War Stories

Each War Story transports you to a different part of the war. The ones available at launch and directly after include the below.

  • Prologue: Take on an intense introduction to the world of Battlefield V.
  • Nordlys: Set in an occupied Norway that has not known peace since the war began , this story involves a young resistance fighter who learns of a dangerous scheme while rescuing one of her own. Her story centers on not only her fight for her country’s liberation from occupying forces, but her family’s survival.
  • Under No Flag: This is a story about grit, determination and second chances. You’ll fight in the boots of Billy Bridger, a criminal pulled from a London jail for a chance of redemption alongside a Special Boat Section unit. What he lacks in experience he makes up for in perseverance.
  • Tirailleur: It’s high-intensity all-out infantry warfare, where Senegalese units of the French Colonial Forces fight to liberate the French “homeland” that they’ve never even seen before.
  • The Last Tiger (arriving December): In the twilight of WW2, the German Army descends into chaos. Under the command of a veteran officer, a lone Tiger tank crew begins to question the ideology that got them to this point.

Below, you’ll hear from a few developers on what to expect from War Stories.

Explore the Untold

According to Eric Holmes, War Stories design director, DICE set out to make a Battlefield V single-player adventure that would break fresh ground and not rehash familiar portrayals of WW2. When brainstorming what stories to tell, the team took a red pen to the obvious, instead vying to bring players to a corner of the global conflict that was lesser known, but no less meaningful.

“That drove us to do a lot of research into places and things that we didn’t know and were surprised and struck by when we found about them,” Holmes said. “We decided when we would tell a War Story, for example, we’d either go to somewhere you’ve never seen or . . . be someone you hadn’t heard about.”

Holmes explained that if they veered into the familiar then they wanted to subvert it. In Under No Flag, for example, the relatively unknown Special Boat Section is the focus rather than the fabled Special Air Service, often depicted in popular culture.

The team was motivated by the magnitude of WW2, and not to be different just for the sake of it. They wanted to chronicle the historical period in single-player via “different voices, different nationalities, and different adventures” that draw on unfamiliar struggles, Holmes said.

These unexplored fronts are brought to life through narrative stitching of only-in-Battlefield gameplay and stunning cinematics. Pelle Hallert, cinematic director with DICE, took inspiration from the unseen and untold approach to War Stories and said players will come for the gameplay, but stay for the characters.

“We’re not afraid of digging into the heavy topics,” he said. “To me, that’s our strength, that we dare to grasp this, to show and portray the war from sides you haven’t seen before.”

Crafting Single-Player in a Multiplayer Game

The heart and soul of every Battlefield experience is the gameplay. Deploy with a sandbox of weapons, vehicles, and destruction to dispose of your foes. With War Stories, DICE complements linear narratives with open-ended gameplay.

“The freedom and the agency comes from [figuring out] how you tackle and solve the problem,” Holmes said.

DICE found that the range of tones, styles, and voices explored were also an opportunity to nudge players to probe the different classes in Battlefield V, using fictional situations that focus on what each Class is good at. For example, Nordlys encourages an approach that favors the Recon Class. Playing Tirailleur with a Support Class state-of-mind might help against the battalion of enemies you’ll encounter.

It’s a subtle way of helping players become familiar with the various hardware in the game before jumping into multiplayer. And if they happen to learn something about the more obscure elements of WW2, that’s great, too, Holmes said.

A top-down look at the motion capture studio at Goodbye Kansas Studios in Uppsala, Sweden during the making of Under No Flag. (Photo: Pelle Hallert )

Similarly, Daniel Berlin, Battlefield V’s design director, had no trouble finding a place for single-player in a predominantly multiplayer game.

“One thing that the single-player does extremely well that is super important for the product, is that the single player is the driver for the style and the tone of the game — and I think people who played the Battlefield 1 prologue would agree with me in that statement,” Berlin said.

Actor Mark Strong lends his voice to the War Stories Prologue and trailer to help set the tone for Battlefield V and unify the different arenas of war under a shared human experience.

Strong, who’s worked in with both film and video games, said he found the emotional reach of the War Stories intriguing.

“There is an attempt to create an emotion in the player and viewer that accesses how we feel about war in general, what it does to people, what it means, even though it has, in terms of gameplay, elements of thrill, excitement, and danger,” Strong said.

“[The War Stories] also demonstrate the horror of war, the carnage, the wreckage and the emotional trauma of it, as well as the eventual hope that grows out of it,” he added.

Lessons from Battlefield 1

Holmes will be the first to admit that the development team took a big gamble with the introduction of War Stories in Battlefield 1 , knowing exactly what they wanted to achieve but uncertain that players would embrace the format.

“We took a creative risk with the anthology format, asking players to connect with characters quickly, but it paid off,” he said.

The format gave players a breadth of emotional experiences across the Great War, all while showcasing what Battlefield 1 could do. The team has imported that approach to the next Battlefield title.

“[In Battlefield V ], there’s a sense of risk, of personal connection we managed to build and double down on this time,” Holmes said, “I think that we’ve moved more confidently into different types of experiences and [are] able to take more creative gambles.”

One example Holmes touts is the use of native-language voice-overs for each War Story. Except for Under No Flag, which tells a story of British forces in English, each account is delivered in different languages tied to where they take place. Norwegians foment resistance speaking their homeland tongue in Nordlys, colonial troops fight for recognition in their adopted French in Tirailleur, and the fall of Germany is reconciled in German during The Last Tiger.

Audiences have become more sophisticated, Holmes said, devouring shows like Narcos and Game of Thrones , which eschew accented, localized voices for the more genuine subtitled, foreign-languages.

WW2 in Perspective

“The War Stories . . . build that sense of complexity and humanity against these really epic events of war, which [if] you were there, and you were fighting in it, you didn’t have any control over,” Holmes said. “But you had a life of your own and you maybe had dreams or ambitions or problems that you had to try and solve. That is something that War Stories has been surprisingly effective for.”

These experiences are about diving into WW2 through on-the-ground accounts of people wrapped in the broader conflict, told the Battlefield way. You won’t find super heroes toppling fascism with one shot and saving the world all by themselves. Instead, you’ll get an intimate idea of what it was like to have your regular life upended by unimaginable situations.




Learn about ranks, rewards, and the currencies of Battlefield V.

With Battlefield™ V , we want to take you on an expanding journey through World War 2, where every Chapter brings a new battlefield. This journey starts at launch and then continues into Tides of War, which will deliver additional maps, modes, gear, and gameplay. Because we want every Battlefield player to join us on this journey, Battlefield V has no Premium Pass.

As you experience Tides of War — or play through any multiplayer mode — you will be able to personalize and progress a custom arsenal of weapons, vehicles, and soldiers. This collection becomes your Company. The Company is the heart of your Battlefield V journey, and it’s all-new to the Battlefield series.

In this article, we’ll explain the Company’s progression system and the game’s economy. Below are the important things to remember.

  • In Battlefield V , you progress by playing. The more you play, the more you’ll progress, and the more items you can unlock to outfit your Company.
  • When it comes to gear, there is no one right answer — only what’s right for you, your playstyle, and the needs of your squad.
  • There are two types of in-game currency. Company Coin is earned only through gameplay. Battlefield Currency is purchased with real-world money.
  • Battlefield V is made to reward how often you play and how well you play. You will never be able to use Battlefield Currency or spend real-world money to get anything that gives you an unfair gameplay advantage.

How You Progress

As you play, your progress will unlock new items to outfit your Company. A fine-tuned Company gives you more options when you squad up with other players — more ways to adapt, overcome, and win on the battlefield.

Your time spent playing Battlefield V is represented by ranks in five categories: Career, Class, Weapon, Vehicle, and Chapter.

Increasing your rank in each category rewards you with both gameplay items and cosmetic items. Gameplay items include weapons, vehicles, and weapon parts. Cosmetic items include weapon skins and soldier gear that change the look of your soldier.

Career Rank
This is your overall rank that increases with nearly everything you do in Battlefield V . Career Rank is represented by the familiar military rank structure (such as Private, Sergeant, Captain, and others), and increases with whatever game mode, weapon, or class you choose to play. As you gain Career Rank, you’ll earn Company Coin and unlock vehicles to add to your Company.

Class Rank
This rank reflects how often you play as one of the four classes in Battlefield V : Medic, Recon, Assault, and Support. Progression in this rank unlocks Combat Roles — as well as additional primary weapons, side arms, melee weapons, gadgets, and grenades within a class.

Weapon and Vehicle Rank
Both primary weapons and vehicles have a progression system all to themselves. Earn XP while using a weapon or vehicle in battle and you can then choose to spend Company Coin to unlock choices within their Specializations. Each Specialization path changes how a weapon or vehicle plays, so you can modify it to fit your style. For example, you could choose to improve the hip fire accuracy of an MG 42 machine gun, or increase the durability of a Valentine tank.

Chapter Rank
Earlier this year, we introduced Tides of War, an expanding journey for all players through mankind’s greatest conflict. Each Chapter in Tides of War brings a new battlefield that takes you and your Company into fresh gameplay experiences, including maps, modes, weapons, vehicles, cosmetics, and themed rewards.

You gain Chapter Ranks by playing any game mode during the course of a Chapter, with extra bonuses for completing Tides of War missions. The more you play during the Chapter, the more Chapter rewards you’ll unlock. We’ll explain this in more detail as we get closer to our first Chapter, which arrives soon after launch.

How Currency Works

As you play and progress through Battlefield V , you will earn Company Coin. Company Coin gives you the ability to choose items outside the base progression paths to further expand and customize your Company.

You can use Company Coin to unlock choices within weapon and vehicle Specializations. You can also use Company Coin to get cosmetic items, such as jackets, face paint, and weapon skins. At launch, cosmetic items will be available for soldiers and weapons. Vehicle cosmetics will be available in the first chapter of Tides of War.

You earn Company Coin from Career progression, Daily Missions, and some Special Assignments.

Battlefield V will also have an optional currency known as Battlefield Currency, which is purchased with real-world money. Battlefield Currency can be used to acquire specific cosmetic items for your Company.

Battlefield Currency will not be available at launch. We want players to get hands-on experience with their Company, the progression system, and earning Company Coin before introducing premium currency.

Balanced rock-paper-scissors gameplay has always been the foundation of the Battlefield series, and our belief is that real-world money should not enable pay-to-win or pay-for-power.

Launch is Just the Beginning

When it comes to gear, there is never a correct choice. There is only the choice that’s right for you.

It’s up to you to decide what types of gameplay matter to you and make inventory decisions based on how you want to progress. Experiment with weapons and vehicles that bring unique options to the battlefield, cosmetics that reflect a more personal touch, or Specialization paths that fit your style of play.

Our vision at DICE is to continuously bring you new ways to play by evolving and expanding the battlefield. As that journey unfolds, the progression system and game economy are designed to give you interesting choices. Soldiers, weapons, and vehicles that look and play the way you want — and give you and your squad more ways to triumph through balanced rock-paper-scissors gameplay.
We can’t wait for launch; it’s just the beginning of our journey. We’ll see you on the battlefield.




PreLoad, Complete…



I might play Battlefield 5 a bit on thanksgiving but definitely the day after.






Deep dive into tweaks and fixes coming alongside new content like The Last Tiger War Story and the Panzerstorm map.

Hello Battlefield™ V players, and welcome to our latest update!

Kicking off the first Chapter of Tides of War, this update adds a new single-player War Story titled The Last Tiger, a multiplayer map called Panzerstorm, and a Practice Range where you can hone your skills – and more.

We’ve also made several changes based upon feedback from the Battlefield™ community, as well as fixing many of the issues that you have reported. This document will summarize the most noteworthy changes. See the full update notes here.

See you on the battlefield!

The Last Tiger
A fresh single-player War Story is added to Battlefield V with the update. This is The Last Tiger.

The Rhine-Ruhr region, Spring 1945. The vast Twelfth US Army Group presses the borders of Germany. German lines are in disarray; units are broken, separated, and poorly supplied. In this setting, you’ll join the German crew of Tiger number 237 – “Stefan” – as it operates a near-indestructible Tiger I tank in an unwinnable battle on the borders of their fatherland. As with our other War Stories, this one is presented in the native language of the crew – German.

New Multiplayer Map: Panzerstorm
Take part in the first major tank battle of the war, larger than any that came before. In the first few days of the Battle of Belgium, Axis armor steamed ahead of infantry forces into Hannut, clashing with Allied tanks in the rolling hills and farmland of the Belgian countryside.

Now, tank husks litter the landscape of the once beautiful surroundings as the second wave begins. Scarred and singed, the landscape tells a horrific story of a battle that is far from over. Wind your way through muddy trenches and shallow rivers to fortify key positions. And utilize the Supply Stations built around the forested cabin and gain an advantage by taking the high ground farms.

Stand your ground and brace yourself from the relentless incoming armor attacks to survive.

Panzerstorm Map Intent
Our latest experience focuses on the tanker crew fantasy by offering vehicle-centric gameplay with light infantry support roles. Strategy and communication are key between squad mates in order to create the ultimate tanker crew. Fortifications, repairs, and Supply Stations scattered across the map also become crucial to the survival of your vehicle.

Roll across a huge Battlefield map with a massive force of armor, carving a path of destruction through the countryside.

Practice Range
In our Practice Range, you’ll be able to get familiar with various weapons and vehicles that Battlefield V has to offer. In the Practice Range you’ll be able to:

  • Explore the base class weapons offered and find your favorites, and learn their spray patterns as you practice aiming, flicking, and turning accuracy.
  • Practice flying a fighter or a bomber and take out enemy planes or bomb targets.

Top Issue Fixes and Changes

  • Made several stability and performance improvements while running the game with DXR real-time Ray Tracing on (PC only). This includes improving tracing performance against foliage/vegetation and, where applicable, using frame buffer data to improve the quality of Ray Tracing.
  • Fixed a bug where weapons would stay locked even if the player had reached the required level to obtain them.
  • Made improvements for the issue involving infinite loading screens. This should be drastically reduced with this update.
  • Fixed an issue where vehicle passenger gunner turret animations would not align with where the player was aiming.
  • Players no longer get into a soft hang when viewing assignments in game.
  • Made tweaks to the Conquest Soft Catch-up mechanics. The catch-up will now only be activated when the losing team is very far behind instead of rounds that are fairly close. We think that this will make matches more fair in general, while at the same time making the matches a bit more exciting if the skill gap between the teams is too big.
  • Adjusted the amount of ammunition given to airplane forward firing machine guns and cannons. With fast resupply, we feel like we can reduce the ammo in each weapon so attrition becomes a factor over a long period of flying. This also allows us to use ammo load as a balancing mechanic for some weapons like the 8x LMGs on the Spitfire or the explosive cannon rounds on the BF109.
  • Airplane Zooming in 1P will now give 2.5x zoom, allowing for superior scouting of the battlefield and aiming at long range or small targets. This should help planes like fighters from be more connected to the ground combat.
  • Reduction in the damage airplane parts take from LMGs and a buff to the health of the engine of airplanes means that dogfights should no longer be determined by an almost guaranteed part disable. Players will have to focus fire on parts to get disables, or they will need to equip higher caliber, but lower rate of fire weapons to do effective part damage. This should deepen the experience in dogfighting and plane customization.
  • Adjusted the Stuka 37mm cannons to be more effective in direct fire against vehicles and less effective in splash against infantry. This brings them more in line with their original intent. Additionally, a delay on dropping bombs that was unique to the Stuka has been cut from 0.3 sec to 0.1 sec (there’s an arm on this bomber that swings down to drop the bomb; we sped that up).This should make bombing from the Stuka more accurate.
  • The 8x MG specialization on the Spitfire has a new overheat behavior. These weapons offer great burst damage, but begin to overheat quickly, with their rate of fire dropping substantially in sustained fire.
  • Rebalanced the BF109’s Minengeschoss towards its intended role. The weapon now performs similarly to a single default cannon against fighters, but has seen a damage reduction against bombers. It retains an effective splash damage against infantry, though at a lower damage rate than previously. Combined with the increased 1P zoom, BF109s with this round should be able to make targeted strafing passes on single targets, but no longer be able to sweep an area of multiple targets.
  • AA tanks were too vulnerable when engaging infantry, making them an unattractive vehicle when aircraft were not active. We reduced the damage AA tanks take to their turret to be better in line with side hits in order to make them more survivable. Their damage against infantry has also been slightly increased.
  • Tweaked the JU-88 bomber to only carry one 1,000kg bomb and reduced the rate of fire when dropping the 16x50kg bombs. This ensures that the bombs have a larger spread when hitting the ground.
  • Changed the Stuka damage model to be closer to bombers, to improve its intended ground attack role.
  • Players occupying top gunner positions in land vehicles are now able to duck down and become somewhat protected from incoming shots. While ducking, top gunners are still able “blind-fire” the machine gun.
  • The automatic spawn when a round starts will be disabled in all game modes (except Final Stand). This change has been made to not force spawn players that temporary went “afk” during round transition and are not back in their seats at start.
  • The icon above the bomb carriers in Airborne and Frontlines will no longer be visible. We’ve decided this based on community feedback. Note that the icon will still be visible for a brief moment on pickup as it is mentioned by audio.
  • Panzerfausts are now designed to be simple ranged damage against tanks, and have been adjusted to have less spikey damage. The previous damage model relied heavily on the angle of attack, which played against infantry since infantry rarely can pick their angle of attack against tanks. Poor hits could gravely punish the shooter with as low as just 5 damage for a hit. The new model has reduced the maximum damage output of the projectile, especially against the rear of tanks; however, it now guarantees far better damage for poor hits, around 2-3x more damage. For example, the previous poor hit that would give just 5 damage will now give 15 damage. In addition, Panzerfausts are now extremely potent against the parts of the tank, meaning that they will more easily disable turrets, tracks, and engines and give the attacking infantry a boost in fighting the vehicle. Note that a part disable is not guaranteed with a hit.
  • Angled damage is now better exposed to players, with a critical hit (headshot) hit markers playing whenever a player makes a hit at an optimal angle or against a weak part like a turret.
  • Increased the direct hit damage of Stationary and Half Track mounted AT guns. Being exposed in these guns is a heavy disadvantage, and a higher amount of damage against tanks is required to balance the risk and reward.
  • LMGs and Soldier Guns have been doing more damage to airplanes than intended. We have reduced the damage of soldier weapons against airplanes, so that they’re a threat to – but not a killer of – airplanes.
  • The first version of Vehicle Customization is rolling out for all players, with skins for tanks as well as skins and nose art for airplanes. More to come in the future!
  • Reworked the Panzerfaust to be less effective on rear shots on vehicles. Armor angle on vehicles now matter less, and the Panzerfaust now deals a more consistent amount of damage to vehicles. Panzerfausts also deal more systemic part damage, allowing them to be used more tactically, taking out engines, tracks, and turrets, etc.

Thanks for reading. As mentioned, you can deep-dive further by reading the full update notes.