OUR FUTURE BEGINS – WHAT’S NEW IN FALLOUT 76?
If you’re excited for Fallout 76, chances are you’ve spent quite a bit of time in Fallout 4, exploring the Commonwealth, establishing your settlements and just trying to survive in a harsh, post-nuclear world. You’ll still have all those options when you hop into Fallout 76, but you may notice a few things are a little different. Fallout 76 is the first time you’ll be able to explore the Wasteland with other players, and as such, some systems have been adapted to suit this exciting new adventure.
WORKSHOPS AND C.A.M.P.
The Workshop returns from Fallout 4 with a wide variety of structures and defenses to build using scavenged components, and new structures like Resource Collectors to mine veins of components found in the world.
One of the biggest additions for 76 is the C.A.M.P. (Construction and Assembly Mobile Platform), a personal Workshop you can place almost anywhere in the world and use as a home base as you explore, moving it from place to place for new Fast Travel and Respawn options. When you move your C.A.M.P., all your built structures are stored and Blueprinted just as you designed them so you can quickly rebuild, or create copies of your favorite structures. This way, if your settlement is nuked or raided by other players, you won’t have to worry about starting over from scratch.
Your C.A.M.P. allows you to access your Stash, a container for safe and permanent storage of things you want to keep. Your Stash can also be accessed at Stash containers found at Train Stations and Red Rocket Stations.
Fallout 76 also features Public Workshops that are unlocked through combat, either by clearing the area or contesting another player’s ownership. Public Workshops provide free building materials for crafting workbenches, mining resources, building defenses to repel creature attack events and enemy players, or to experiment with structures to create new Blueprints. Where your C.A.M.P. is yours and yours alone, a team of players can work together at the Public Workshops, building on what other players did before them.
Maintain yourself and your equipment for peak efficiency. Collect bonuses by staying Well Rested, Well Fed, Well Tuned and Hydrated, but be careful to avoid catching Diseases and Mutations in the process by avoiding radiation, sleeping in safe beds, eating cooked food, and drinking clean water. Your equipment breaks down with use, encouraging both the periodic repair of your favorite items as well as the motivation to try out new ones you find. All items have weight, including ammunition, so careful management of carry capacity becomes important. All these survival elements combine to provide a variety of gameplay decisions to find the right balance of what to collect, what to consume, and when.
In Fallout 76, the S.P.E.C.I.A.L. character system returns and all attributes start at 1. You can build your character as you level up by allocating points to your S.P.E.C.I.A.L. stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You can allocate 1 point to a S.P.E.C.I.A.L. category with each level up until level 50. In addition to gameplay bonuses granted by increasing S.P.E.C.I.A.L. stats, each point can be used to equip a Perk card related to that category.
For example, the more points you have in Strength, the more Strength Perk cards you can equip. Perk cards can be equipped and unequipped at any time. You collect Perk cards by choosing one on each level up, and through randomized Perk Card packs that you earn at level up milestones. Perk cards feature returning favorites like Bloody Mess, and dozens of new Perks including new team-focused ones that utilize Charisma.
When you have duplicate Perk cards, you can even combine them to increase their level and the bonuses attached to them. These higher-level Perk cards will require more S.P.E.C.I.A.L. points, but it will be worth it for increasing important things like your First Aid skill or your ability to drink dirty Wasteland water.
You can Fast Travel to discovered locations for a nominal Caps fee that increases with distance and player level, but Fast Travel is always free for travel to teammates, your C.A.M.P. and the Vault 76 entrance.
DEATH AND RESPAWN
When you fall in combat, you can be revived by other players if they have a spare Stimpak and move quickly enough to save you. If you are not revived, you can choose a respawn location for Fast Travel from the World Map. When you die, you drop all your collected Junk (i.e. building components) and receive a quest on respawn to retrieve it. You can earn and equip specific Perk cards to augment revive events, granting bonuses to you or your helper, allow you to revive players with booze, or even summon the Mysterious Stranger.
When your inventory exceeds your Carry Weight and you are overencumbered, you cannot Sprint or Fast Travel, though you can still jump and move at your normal running speed. However, your normal movement drains Action Points, and your movement slows to a crawl when your AP runs out. To get back below your Carry Weight, drop some items, or even better, place your C.A.M.P. nearby and store excess items in your Stash Box for later use. You can also scrap all your Junk at any Workbench you come across.
The new World Map has been brought out of the Pip-Boy into its own full-color screen, with new options, like access to Photomode and the Social Menu. The approximate location of other players is shown on the World Map, so you can meet up with them or choose to take the road less traveled.
Strangers can be dangerous in Appalachia. If you shoot back at attacking players, you can battle each other for Caps in dueling feuds and team clashes for dominance. But if you choose not to fight, incoming player damage is severely reduced to help you make your escape. Players that manage to murder non-combatants are marked as Wanted, a status that enables all players to join in delivering full-damage justice at any time for bounty on the offender, until the Wanted status is cleared by death at the hands of a player. Players gain no benefits from murdering someone, and when they are inevitably killed by another player their bounty comes out of their own caps stash.
V.A.T.S. (Vault-Tec Assisted Targeting System) is now performed in real-time, and useful in locating enemies for an AP cost. Stealth factors into V.A.T.S. and HUD visibility for player versus player combat. Teams share in loot from enemies killed by their teammates. All players that assist in creature kills are granted full XP.
In Fallout 76, we allow players to wear whatever armor pieces are optimal for survival, but they can choose to wear an outfit on top of that. So you can look how you want and not sacrifice survivability. This freedom also means your fellow 76ers can look wildly different – so you’ll still see combat armor, Raider armor, and the friendly blue of Vault 76 – but you’ll also see people wearing clown costumes, park ranger outfits and more.
As in our previous Fallout games, after the bombs fell, cold, hard metal survived. So you’ll encounter a lot of robots and AI surviving and adapting to the new world. Some of our robots are major quest givers and you’ll get to know them well. One of the central themes of the game is that when Vault 76 opens its doors, players are the only living people in the entire game world. So, our stories focus on the notes, holotapes and terminals of the brave, but now sadly deceased, former residents of Appalachia. Who were these people? How did they die? Are there things the dead can teach me? Are there things they left undone that need to be finished?
Events are designed to be easy for people to drop in and instantly be working together toward a shared objective. For most events, PvP is turned off, and all the incentives point to friendly cooperation. Everyone succeeds or fails together, and the rewards are applied equally. Events are ideal with groups, but they can be completed by solo players, as well. We have some events that are specifically designed for PvP, but you have to opt-in for these.
Supply Drops come from an automated system that was built by the emergency services of Appalachia, which would allow people to request government air drops of vital supplies. Every now and then you’ll come across a US Government Supply Requisition holotape – and if you get it to a radio tower you can call in a Supply Drop. Of course, goodies falling from the sky potentially attracts not only enemy AI, but other players as well…
A big part of the main questline revolves around players becoming their own nuclear powers. Nukes are a very big “in your face” way that players can change the world around them. Not only is the area irradiated and filled with deadly creatures, but unique resources can be gathered to craft unique, high level gear. The process of launching a Nuke is complex and time consuming, but it’s also an incredible accomplishment. And when you finally succeed, the moment is just begging for a photo op – with your mushroom cloud in the distance.
While we’re focused on making Fallout 76 as good as it can possibly be when it’s released on November 14, we of course plan to keep adding new ways to enjoy the game. Our goals are to respond to player feedback and give everyone more of what they love in 76 – including all future updates – for free.
A brand-new Fallout means a brand-new soundtrack. Fallout 76 welcomes back Inon Zur for a score inspired by the beauty of West Virginia. Listen to the new main theme below.