Star Wars Battlefront II Multiplayer Beta will be held on October 6th through October 9th. Find out more here.
It’s awesome desert fox and i were in squad fights in lunar spacefights
ywing and xwing sweet
This one is 100% better than the first one, Had a lot of fun playing it.
Was about to try this out, but then saw the horrible feedback of the pay to win structure of the game. Looks fun, but sounds like people who pay money can gain all of the rewards of more damage, faster speed, etc all at once. The income in the game is not based on skill rewards and instead time played.
Thought it was funny EA’s response to member reaction was to decrease the amount of credits for a new hero by 75%, but then they also decreased all rewards by 75% to attempt to trick people thinking they fixed the issue.
Reduction of hero costs
Then realization that income of credits reduced…
Due to last-second changes to Star Wars Battlefront II’s hero costs, I decided to hold my review, and won’t post it until I have firm grasp on the new flow of the game. Electronic Arts clearly heard the uproar from the gaming community about the inflated costs of heroes, and slashed their prices by 75 percent. This is not a small tweak. It completely changes my take on the game – moving from an evil time sink to potentially reasonable. I need to dive back into all of the modes to see if any other changes were made.
For instance, during my review, completing the campaign earned players a unique loot crate that contained 20,000 credits. That reward is now 5,000 credits. A big change. What else is different? I need to find out. One thing I hope EA is addressing is Arcade rewards; after completing five challenges, I was alerted that I could no longer earn credits in this mode and that more would be available in 14 hours.
ya but they also stopped allowing the pay to win for now due to pressure from Disney stepping in since this had 700k complaints and Disney owns all things Star Wars now well rights i mean. So as for now the pay to win structure is now more the rewards are back up and the cost to unlock heroes is down.
They removed it ‘temporarily’ and are reworking how it will properly function in the future. So pretty much I read the articles as they are trying to find a different or slow method to implement a pay to win structure to not get as much attention.
Like you mentioned, the only reason they suddenly took action is from Disney’s CEO calling EA with the worry of bad press and demonstrations against the Star Wars brand. A positive viewpoint of all the complaining is there is now a focus on gambling in video games with real money. If I pay money and I have a chance to get an item that could make me stronger, it sounds like gambling to me. Then in this case Star Wars being hugely popular with teens it is starting teens gambling early.
There is no gambling involved here this is just a pay to way system gambling involves paying for a chance to win something this is just paying to unlock what u want there is no chance involved just saying
Sorta true, but in my opinion, pay to win means I know I am paying to receive an item that will help me do better in the game. In the previous case with chests you paid and you had a chance to receive an item that could make me better in the game. To me that is gambling.
- Normal method - play matches – earn Credits – buy Crates – hopefully get Scrap or good cards – build/upgrade Cards loop
- Paid method: buy Crates with crystals – hopefully get Scrap or good cards – build/upgrade Cards loop
IMO the gambling is the hoping to get scrap and good cards. Play to win in my opinion I should get x amount of scrap and specific good cards. The problem in this example is the hopefully get the scrap and good cards.
Also sounds like the percentage chance of getting certain cards is extremely rare, so some people purchased $100 in goods and never received the item they wanted.
Let’s hope that EA has learned from its faux pas this time around. If they simply make all weapons and abilities progression based (free for everyone) and make the premium cosmetic items for sale, that in my eyes would make things right. EA could learn a lot from Rainbow Six Siege and how they manage their paid content.
They won’t, I am really glad i did not buy this game at all.
REVAMPED PROGRESSION IS COMING SOON
A major Star Wars Battlefront II update is cleared for take off
Since release, we’ve been hard at work making changes based on your feedback to create a better game for all our players. Today, we’re happy to announce that the Star Wars™ Battlefront™ II Progression update, which includes a complete re-design of the in-game progression system, will begin rolling out on March 21st. There are also some additional changes coming to the cosmetics in the game, but we’ll get to that in a bit…
With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you’ll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you’d like to equip.
You’ll keep everything you’ve already earned and unlocked. You will keep all of the Star Cards, heroes, weapons, or anything else you have already earned. What you have earned will still be available to use with this update regardless of how much or little progress you have already made.
Crates no longer include Star Cards and cannot be purchased. Crates are earned by logging in daily, completing Milestones, and through timed challenges. Inside of these crates, you’ll find Credits or cosmetic items, such as emotes or victory poses, but nothing that impacts gameplay.
Starting in April, you’ll be able to get appearances directly through in-game Credits or Crystals. The first new appearances are coming soon, meaning you’ll be able to grab new looks for your heroes and troopers directly by using either Credits (earned in-game) or Crystals (available to purchase in-game and through first-party stores). If you’ve ever dreamed of being a part of the Resistance as a Rodian, your chance is right around the corner.
These changes are a major step as we continue to improve the core of the game and add new content. And there’s a lot more to come. In addition to continued balance patches, we will also add a number of modes to Star Wars Battlefront II in the coming months, offering several standout, brand-new ways to play. Some of these, like the recently released limited-time Jetpack Cargo, are radically different than anything you’ve experienced in the game before, and we’re excited to surprise you with what we have planned.
The Star Wars Battlefront II Progression Update releases on March 21, with more content rolling out in the following weeks. We’re truly excited for the future of the game, and we would be honored if you would join us on this journey.
BUCKLE UP – HAN SOLO SEASON IS COMING SOON
Arriving in style on May 16.
Han Solo, the Rebellion general? The smuggler? Wasn’t he a war hero? He’s played the scoundrel and the hero, and in Star Wars™ Battlefront™ II: The Han Solo Season,* you’ll get to experience a little of both.
The fun begins on May 16 with a trip back to the original trilogy before jumping into new content for June inspired by the forthcoming Solo: A Star Wars Story™ film – but more on that later. First, let’s talk about what you’ll be able to play this month.
Revisit Jabba’s Palace
What happens when you don’t pay a Hutt on time? You end up as an accent piece in his throne room… a lesson Han Solo learned the hard way. This month, fans of Star Wars Battlefront can revisit Jabba’s Palace in Star Wars Battlefront II as part of The Han Solo Season. Available in Blast, Hero Showdown, or Heroes vs. Villains, players will be able to iron out their differences in the twists and turns of Jabba’s abode.
Dress for the Job
We figure if we’re sending you all the way to Tatooine, you might as well be able to dress for the part. Don new Appearances (available for Credits or Crystals) inspired by the opening act of Star Wars™: Return of the Jedi™, with Lando Calrissian looking scruffy in his Skiff Guard disguise and Leia Organa donning the bounty hunter Boushh’s gear and featuring brand-new voice-over.
New Mode – Hero Showdown
Han Solo’s rarely seen without the mighty Chewbacca at his side, and in Hero Showdown – a new round-based elimination mode in The Han Solo Season – you’ll be able to take your favorite pairings into two-on-two Heroes vs. Villains battles. Han Solo and Chewbacca vs. Boba Fett and Bossk? Yoda and Rey vs. Vader and Captain Phasma? That’s up to you, but once a round is won, you must pick another duo for the next round. Bring out your wits and tactics for this one.
Refine Your Piloting Skills in Starfighter Custom Arcade
No need to fly casual; you’ve asked for it, and we’re excited to add Starfighter Custom Arcade to Star Wars Battlefront II. You’ll be able to hone your skills in the cockpit with Starfighters from all eras, whether you’re aiming to turn Rebellion X-wings into stardust with your TIE/LN or hop into the Millennium Falcon to fly circles around enemy starfighters.
We’ll have more to share in June after this month’s release of Solo: A Star Wars Story. For more details on what Star Wars Battlefront II: The Han Solo Season includes this month, check out the latest Community Transmission. Remember to keep an eye on this space for full coverage and check EA Star Wars on Twitter, Facebook, and Instagram or join the discussion on the official forums.
I just got the standard version of the game for $7.49 on origin